AI Insights · Timothy · January 2023
Top 5 Educational Games in Europe Q4 2022
Discover the performance of the top 5 educational games in Europe during Q4 2022, with insights on downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the educational games category across Europe. Here’s a detailed look at the performance of the top five educational games on a unified platform, based on data from Sensor Tower.
Times Table - Learn Math by BrainSoft Apps demonstrated a robust increase in weekly downloads, starting from 27.4K at the end of September and surging to a peak of 128.9K in early November before stabilizing around 103.2K by the end of December. The app's weekly revenue remained relatively stable, fluctuating between $86 and $119, with a slight peak at $107 in the final week of December. Active users grew significantly, beginning at 50.4K in late September and reaching 164.4K by the end of the year.
Minecraft Education from Mojang maintained a consistent download rate throughout the quarter, averaging around 80K downloads per week and peaking at 92.1K in the last week of December. Revenue saw modest fluctuations, with a notable increase to $96 in late October and ending the year around $20. Active users exhibited a steady upward trend, starting at 184K and ending at 256.1K, indicating strong engagement.
Baby Games: Piano & Baby Phone by RV AppStudios saw consistent weekly downloads, ranging from 61K to 93.5K across the quarter. The app's active users also showed a positive trend, starting from 123.6K in late September and rising to 179.9K by the end of December. Revenue data for this app was not available.
Masha and the Bear Educational from DTC Lab experienced a significant spike in weekly downloads, peaking at 191.6K in mid-November before stabilizing around 71.7K by the end of December. Revenue saw a gradual increase, reaching $179 in the last week of December. Active users saw a massive jump, starting at 416.8K in late September and peaking at 757.2K in mid-November, before ending the year at 477.8K.
Educational games for kids 2-4 by Wow Kids showed a steady increase in both downloads and revenue. Downloads began at 26.7K in late September and soared to 141.2K by the end of December. Revenue followed a similar pattern, starting at $545 and ending at $1043. Active users also saw a significant rise, beginning at 141.1K and reaching 309.6K by the end of the quarter.
For more detailed insights on the performance of these educational games and other apps, visit Sensor Tower.